BasicPanel (NineGrid)
Basic panel can be used in the layers BG and FG.

Source code:
<!-- Basic panel type of ninegrid. --> <SkinObject><Type>BasicPanel</Type> <!-- Globally unique name. No other object in the <Skin> section can have the same name. Obligatory parameter. --> <Name>Panel1</Name> <!-- Object visibility. Default value - true; --> <Visible>true</Visible> <!-- Object position. Left and Top must always be specified. If Right is not specified then Width must be specified instead. If Bottom is not specified then Height must be specified instead. See http://mirror3.cze.cz/radicalchat/documentation/rpsf.pdf. Obligatory section. --> <Position> <!-- Left position of the object. --> <Left>0%+0, min=-10000, max=10000</Left> <!-- Top position of the object. --> <Top>0%+0, min=-10000, max=10000</Top> <!-- Width of the object. If Width is not set then Right is used instead. --> <!--<Width>100</Width>--> <!-- Height of the object. If Height is not set then Bottom is used instead. --> <!--<Height>100</Height>--> <!-- Right position of the object. --> <Right>100%-100, min=-10000, max=10000</Right> <!-- Bottom position of the object. --> <Bottom>100%-100, min=-10000, max=10000</Bottom> </Position> <!-- Look and feel. Obligatory section. --> <LookAndFeel> <!-- NineGrid specifies nine slices, nine textures which are used to describe the panel. Supported formats png, jpeg, gif. Obligatory parameter. --> <!-- <NineGrid> <Slice1>./skin/panels/rsp1_01.png</Slice1> <Slice2>./skin/panels/rsp1_02.png</Slice2> <Slice3>./skin/panels/rsp1_03.png</Slice3> <Slice4>./skin/panels/rsp1_04.png</Slice4> <Slice5>./skin/panels/rsp1_05.png</Slice5> <Slice6>./skin/panels/rsp1_06.png</Slice6> <Slice7>./skin/panels/rsp1_07.png</Slice7> <Slice8>./skin/panels/rsp1_08.png</Slice8> <Slice9>./skin/panels/rsp1_09.png</Slice9> </NineGrid> --> <!-- Developers may also use shorter notation {1-9}, {0-8}. --> <NineGrid> <SliceImgSequence>./skin/panels/rsp1_0{1-9}.png</SliceImgSequence> </NineGrid> <!-- AlphaBlend also known as transparency. Double value - from 0 to 1. Default value - 1. --> <AlphaBlend>0.75</AlphaBlend> <!-- Similar to Adobe Photoshop blend mode. Could be one of the following values normal, layer, multiply, screen, lighten, darken, difference, add, subtract, invert, alpha, erase, overlay, hardlight. See http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/DisplayObject.html#blendMode Default value - normal. --> <BlendMode>normal</BlendMode> <!-- Color transformation. Optional section. --> <ColorTransform> <!-- brightness Number -The percentage to apply the brightness channel between -1 and 1, where -1 is completely black and 1 is completely white. tintColor Hexadecimal - A hexadecimal color value representing the color to apply. tintMultiplier Number - A decimal value between 0 and 1 representing a percentage to apply with the tintColor value. redMultiplier Number - The percentage to apply the color, as a decimal value between 0 and 1. greenMultiplier Number - The percentage to apply the color, as a decimal value between 0 and 1. blueMultiplier Number - The percentage to apply the color, as a decimal value between 0 and 1. alphaMultiplier Number - A decimal value between 0 and 1 representing a percentage to apply the alpha transparency channel. redOffset Number - A number from -255 to 255 that is added to the red channel value after it has been multiplied by the redMultiplier value. greenOffset Number - A number from -255 to 255 that is added to the green channel value after it has been multiplied by the greenMultiplier value. blueOffset Number - A number from -255 to 255 that is added to the blue channel value after it has been multiplied by the blueMultiplier value. alphaOffset Number - A number from -255 to 255 that is added to the alpha channel value after it has been multiplied by the alphaMultiplier value. --> <Color redMultiplier="0.1" greenMultiplier="0.5" blueMultiplier="0.8" alphaMultiplier="1" redOffset="128" greenOffset="128" blueOffset="128" alphaOffset="0" /> <!-- Or developer can use a tint. --> <!-- <Color brightness="0" tintColor="0xFF000000" tintMultiplier="0" /> --> </ColorTransform> </LookAndFeel> </SkinObject>
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